Showing posts with label Dead Man's Hand. Show all posts
Showing posts with label Dead Man's Hand. Show all posts

May 17, 2015

Another Thursday evening

Last Thursday was Ascension Day, which for some peculiar reason is actually a holiday day in Sweden. T. thought that the best way to to celebrate this occasion was with a quick western shootout and L. and I wholeheartedly agreed.

Background story of our scenario was as thin as a cowboy’s favourite worn out shirt – four bad guys were trying to leave town, while the sheriff and his two deputies for some reason attempted to send the baddies on their way in a decisively more permanent manner.

With a grand total of seven figures in the game and rather brutal death rules of ‘Dead Man’s Hand’, which we used in this game, it was bound to be a short and sweet affair. And indeed, initially it looked like it would be over in a heartbeat. The game opened with one of the marshals firing his scatter gun, missing and being shot in the head by return fire from one of the bad guys. The sheriff then stuck out his head from behind cover and shared his deputy’s fate. All that took about five minutes of game time.

With four against one, L. and I decided to statute an example to the town and take out the remaining deputy. Shouldn’t take more than another five minutes, right? One hour later two of the bad guys were lying bleeding out on the ground, while the leader of the baddies, with bullet in his leg, galloped out of the town in full panic. The remaining baddie (one responsible for two head-shots at the start of the game and under my control, mind you) concluded at the same time that the remaining deputy wasn’t worth his time and left in rather more composed manner.

As I  said, a short and sweet affair, perfect for a quick evening game – exactly what Two Hour Games aims at with ‘Dead Man’s Hand’ and their other rulesets.

20150514_182645_8_bestshotBeginning of the game

20150514_185655_3_bestshotMiddle of the game

20150514_193023_4_bestshotEnd of the game (shocker, eh? Ler)

June 06, 2013

This is a robbery!

Well, just as I was ready to chalk up May as another month without any wargaming activity, Tony came to the rescue and not only invited me to push some lead and roll some dice but also gave me an opportunity to try a new western ruleset called ‘Dead Man’s Hand’.
For our game, Tony put together a bank robbery scenario with a twist – five robbers ride into town with bad intentions, but what they don’t know is that a bunch of Pinkerton men is waiting for them in an ambush. Luck is initially on the side of the bad guys and they manage to grab the cash without being noticed, but as they exit the bank, the teller runs after them screaming his head off. Anyone familiar with the western movies knows what happens next – a single shot rings out, the obnoxious teller drops dead, silenced forever by a bullet in the head… and then all hell breaks loose!

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Quick overview of the ruleset is in order. ‘Dead Man’s Hand’, just like most of the rulesets in this genre it’s intended for skirmish games with a single miniature representing one character. The activation sequence is decided by a card deck – each character gets a card, the lowest cards act first. Each character gets to perform three actions of out of following selection – move, shoot, aim,  reload and rally. It is also possible to duck back one movement length or take a snapshot out of the turn sequence if the character hadn’t acted yet in the turn. Shooting is done with a D20, the result can be a miss, a ‘hit’ in form of suppression, a serious hit causing a ‘hit’ and an additional morale check causing additional ‘hits’ if it fails and finally a killing shot. Chances for a hit are affected by type of weapon/range and can be improved (marginally) by one or multiple ‘aim’ actions. A character is out of action if number of ‘hits’ exceeds his toughness, which usually is between 3 and 5. Lucky ‘kill shots’ put the character down with immediate effect.

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To add a little spice to this vanilla mix, each side also has a set of cards with different events making life easier for your side or more difficult for the opponents. Players can play as many of those cards as they wish during the game turn, but they only get to pick one new card per turn – consequences for over-eager use of the card hand are obvious.

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I won’t go into details of the game, but it took us about two hours (including the explanation of the rules) to get two of the robbers and all the money out of the town. The remaining three were mercilessly gunned down by the Pinkerton men. All four players, including me, had a pretty good time – ‘Dead Man’s Hand’ provides a fun game of beer and pretzels variety with proper western feeling. If you’re into type of light-hearted games with emphasis on the ‘game’ rather than ‘simulation, I would recommend without reservations that you give it a try.

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Finally, a quick note about the buildings in the pictures below – they are all scratch-built by Tony. Yes, he’s one of those odd characters who’d much rather spend his time on making buildings or scenery than painting figures. And don’t even mention ‘painting horses’ to the guy! Ler
The reason why I mention all this is that Tony let me know that if you like his stuff, he’s willing to take requests… for a reasonable fee, of course. So if you like what you see and would like to get some of your own, drop me a line.

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