Showing posts with label tabletop wargames terrain. Show all posts
Showing posts with label tabletop wargames terrain. Show all posts

May 27, 2018

Chaplin’s Heights Redux–solo edition

So last Saturday, after the guys left for home, I took the stock of things. I could pack everything in and continue to feel seriously disappointed about the entire affair… or I could give it another try, this time all on my own. The choice wasn’t that hard.

Some decisions to make

My approach in a solo games is always to act more as an observer than a player – decide upon initial plan for both sides and then just ‘sit back’ and see how things will develop. With this mindset, I came to following conclusions:

  • As Confederate commander, I needed to show some patience. Before the real ‘push’, I would let Steward’s brigade get out of the woods. Hopefully, by that time, Field’s brigade (which failed to appear on the field in initial game) would show up on my right flank and put additional pressure on Union line.

    I also made a different judgement of situation on my left flank. Jones’ brigade, consisting of only two regiments and some skirmishers, was a pretty weak force. It seemed overly risky to charge against Harris, it seemed much more sensible to let the Confederates on my right to remain where they were, at least to begin with.

  • From Union perspective, things were what they were. The blue-clad boys were on defensive pretty much everywhere but on their right flank. So the question was – should Harris’ brigade immediately attack rebels on Hill 5 or should they wait? Since both options made equal sense, I let chance decide. A D6 was rolled and Harris’ brigade was issued orders to assault Hill 5.

The game

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Maney’s and Donelson’s brigades advance toward Union positions. Their job is to engage and pin the enemy in place.

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At the same time, Harris gathers together his somewhat spread out regiments and forms up in line for the assault against Hill 5. Jones observes the movemen to his front and sends forward his skirmishers of 34th Mississipi.

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Starkwater reacts to Confederate advance and establishes his line along the stone wall and the road. Rebels will have to work for it now.

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33rd Mississipi gets into contact with Union troops and is promptly sent packing with a well-aimed volley from 38th Indiana.

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Field’s brigade appears on the field without any delay on turn 3 of the game.  Union position on Hill 2 is now in serious peril.

At same time, rebels in Steward’s brigade appear out of the woods and halt at the stonewall, as ordered. The brigade is now ready to proceed with their advance toward enemy.

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33rd Mississipi gets their act together and starts to seriously molest Harris’ right flank with accurate sniping. 38th Indiana is hit especially hard! Still, the Union advance toward rebel line continues steadily.

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Union skirmishers on Hil 7 and Starwater’s regiments along the stone wall are doing pretty good job and casualties in Donelson’s regiments start to pile up at alarming rate.

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Harris’ brigade ready to assault rebels on Hill 5. If only those skirmishers stopped hitting everything they aimed at!

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Field’s brigade charges Hill 2. Union artillery beats hasty retreat as 1st Tennessee flanks their position.  Meanwhile, green 105th Ohio rattles 3rd Tennessee with a well-aimed volley and stops them cold.

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Steward’s brigade gets over the stone wall and into the open field. 4th/5th Tennessee is immediately hammered with accurate artillery fire from battery deployed to the rear of Union line, on Hill 1. The ‘double-six’ throws their assault column into confusion and stops further advance. Steward himself is hit by a shrapnel… which is stopped by the Bible in his chest pocket!

Same ‘double-six’ gives Union CinC ‘Aim low’ chit, allowing him at any time an option to add +2 modifier to a fire or melee roll of a unit up to 15cm from him.

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On Union left, 105th Ohio cooly retreats to the crest of Hill 2. Intensive action along entire line.

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Harris’ gives orders to charge Hill 5 and things go to hell in a handbasket! Skirmishers from 33rd Mississipi take their final revenge against 38th Indiana for that painfull volley couple of rounds ago. They roll a ‘double-six’ at critical moment - Harris is wounded and put out of action for the rest of the round, while 38th Indiana’s casualties reach above 50 percent. Obliged to test their morale, they fail badly and disperse!  10th Wisconsin is blasted by rebel artillery and retreats in confusion. 2nd Ohio does manage to throw their opponents from the hill but it’s too little and too late, as entire brigade breaks and falls back toward their own lines.

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Round later it’s time for Confederates to charge the enemy. Union CinC (McCook) has his heroic moment as he rides forward and holds the fire of 24th Illinois until very last moment (remember that ‘Aim low’ chit?). 31st/33rd Tennessee suffers grevious losses, but led personally by Steward, still reaches the stonewall. Perhaps infuriated by that well-aimed volley, they show no mercy in subsequent melee and rout their opponents. A hole is punched in Union line!

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Aftermath of two charges, at the end of round 6. Harris’ brigade falls back in disarray. 24th Illiois simply runs away. Union right flank is wide open, at least for the moment.

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With pressure mounting on both flanks, Union center slowly gives ground. Last ditch defence will be mounted along the road and the stone wall. Confederates in Donelson’s brigade, having already suffered surprisingly heavy losses, aren’t too keen to follow up and stay put.

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Harris tries to re-establish control over his brigade…

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…and McCook tries to do the same with battered brigades still in reach of his command. Artillery batteries on the left should be able to stop any further rebel advance. 79th Pensylvania pulls back in an attempt to form a defensive line on the right.

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Steward’s brigade tries to sort itself out after the charge, but 3rd/4th Tennessee is yet again raked by acurate artillery fire from Hill 1 and breaks. Remaining two regiments reform (24th Tennessee still in attack column!) and prepare to continue their advance along the stone wall.

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Round 8 – 105th Ohio continues with its obstinate retreat and seems to be living a charmed life. Their casualties mount slowly and their position makes them focus of rebel attention, but they refuse to fold! Field’s Tennesseans try to charge them yet again and yet again are stopped by combined fire of Ohioans and Union artillery deployed along the stone wall.

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Steward’s regiments in the woods are ready to continue their assault and 3rd/4th Tennessee returns into fray.

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Round 10 and final collapse of Union position finally takes place. Steward’s entire brigade rushes 79th Pensylvania from three sides at once. It’s too much, the Union regiments crumbles and runs away. McCook’s right flank is shattered.

2018_Blog_183At the same time, 105th Ohio finally has enough. Just as they reach the road, they’re hit with accurate fire from rebel skirmishers and artillery. Reduced to below half strength, they fail their mandatory morale check and disperse. Their collapse panics the rest of their brigade and it retreats in disorder. Union left is no more.

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Round 11 and it’s all over but the crying! Steward’s rebels slam into flank of 21st Wisconsin by sheer impetus of the charge that begun in previous round. Inexperienced Union unit (raised only month before and hardly even trained) breaks instantly and, unable to run away, simply surrenders.

Musings after the battle

Phew… in simple terms, what cracker of a battle!

Guys, by now I’ve been having American Civil War as special interest for over two decades and have been playing it for almost as long. During that time I have never experienced a game events of which corresponded so closely to the narratives of Shelby, Sears or Cozzens! And the ‘cinematic’ heroics which I imagined in my head as I rolled the dice and moved tin soldiers around… 105th Ohio’s stubborn refusal to break agains overwhealming odds, that disastrous salvo Tennesseans took as soon as they went over the wall, McCook being at exactly right place as the rebels rushed against his line, rebel sniper hitting Harris at worst possible moment… I honestly can’t recall when, or maybe even if ever, I had such great fun with a wargame as I did with this one!

This game did take 12 hours to complete, spread over course of four days. Let me assure you, it was a time well-spent! It was also a great learning experience. Playing slowly and without stress, I was able to check and double-check rules for all those quirky events that always take place in a wargame. This allowed me to really understand how this ruleset works, how different parts are linked together. As it turns out, “Guns at Gettysburg” is a damn clever little ruleset!

Allright, that’s the last post about Chaplin Hills scenario, I promise!

May 19, 2018

Chaplin Hills scenario–lull before the battle

Two days ago I was so proud of myself – ready with everything, all I needed to do was to deploy the troops on the table on the day of the battle. How hard could it be, right?

Well… Murphy was listening to my thoughts and decided to laugh in my face until morning of the battle. That would some two hours ago.

As soon as I deployed Confederate battery on their right flank, I realized that something was off with terrain setup. The battery was totally out of range, or more precisely, the hill it was deployed on was some 20cm too far back in relation with remaining terrain features. It was actually easy to explain and I had a feeling this would be an issue; my tiles are 30 x 30 cm, but the terrain map in this particular scenario is somewhat wierdly compressed in ‘depth’. Alright, time emergency adjustment – make necessary adjustments by moving some stuff forward. Problem – my tiles are still 30 x 30 cm, I needed to move stuff forward only 20 cm. Solution – demark Confederate map border with piece of red thread. Sometimes you really need to keep it simple. Smile

Next issue appeared while deploying Union troops. As it turns out, I misread orders of battles and 4th Kentucky mixed battery turned into an infantry regiment! Problem – somewhat to my surprise, I didn’t have enough Union artillery bases for deployment of yet another 3 gun battery. Solution – scavenge couple of guns from other batteries, H. and L. will have to keep number of pieces in each battery in their heads!

Note to self – paint more Union artillery!

And so, here we are, now ready for battle for real! In case you wonder why only the Union army gets some close up attention in the pictures, the explanation is simple – see where the soffa is located. Smile with tongue out

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May 17, 2018

Chaplin Hills – preview

Continuing the attempt to bump up post count for 2018!

This time around, preview of terrain for quickly approaching Chaplin Hills game. Still, troops done, terrain done… and 36 hours before actual start of the game! Must be doing something right. Open-mouthed smile

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May 10, 2018

Najewitz Little Farmhouse and barn–ready for action

Seems like every single post I make here starts with “It’s been a while since the last post…”, but this time around it’s really been a while since the last post! Funnily enough not because stuff isn’t moving forward on wargaming front, mind you! The fact is that April, which didn’t even earn a single post here, was quite busy and fruitfull, thank you very much. But “real life” made it impossible for me to make any pictures and let’s face it, what’s the point posting something without pictures, right?

And so, here are finally some pictures, this time around from the finished Najewitz buildings that figured prominently and ‘in natura’ in my previous post. By now, they’re finished, painted and ready for featuring in those Chain of Command games I keep planning for.

Since those buildings are no longer available on the market, I will limit myself to saying that they’re very nice, but also very labour-intensive – couple of hours at the minimum needs to be spent on cleaning them up, glueing, sanding and filling. “Ready for deployment out of the box’ they’re not. But… once finished, they do look quite presentable and I look forward to putting them on the gaming table!

As for their preparation, they’re certainly a learning experience. I’ve cut some corners this time around and, after priming them in grey, I dealt with the interior quickly and efficiently with help of light cream paint in a spray can from Montana’s Gold product line. I’ve recently remembered about the existence of Montana and their spray cans and now I absolutely adore them. For those unfamiliar with the company, they produce spray cans for grafitti paintings. Wide range of colors, matte finish and very durable. Two coats were more than enough to paint the inside of my buildings. If you can find them, give them a try!

Exterior of the houses was painted with more traditional paints and techniques. Humbrol enamels were used on the stone barn. I tried to vary the shades of brown and do some wet-blending, but as usual I’ve chickened out in regard of palette and the end result is pretty uniform and boring. Oh well, maybe next time… The farm house was painted with… acrylic wall paint bought at local DIY shop. Perfect coverage and a whole lot cheaper than stuff from GW, Vallejo and such! I finished everything off with some Vallejo washes, just to dirt things up a bit.

Here are the promised pics, hope you’ll like them!

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February 27, 2018

Hills, smaller hills, smallest hills

I am slowly preparing for yet another ACW game based on scenario from Partizan Press’ “Heartland” scenario book and guess what… I need to do some more terrain. I really, really look forward to a game where all I need to do is put together stuff I have and play!

In this particular case, I was in need of seven rather small heights. This made me think – on those occasions I needed some hills, they were sizeable terrain features. Since they were so large, I also made them rather high… at least for 6mm battlefield. And sure those high hills look rather impressive on the “battlefield”, but they also cause some problems – their steep slopes always make my minis act as if they are out on a training session for sled tournament. Up I want them to go… and down they slide again.

So this time around I decided to do things a bit different and make a couple ‘very small’ hills with very gentle slopes. This poised slighly different demands on materials I could use – standard expanded polystyrene sheets wouldn’t work, because you can’t sand them. And my default cheapo choice for bases – 3mm board – would also be a bad choice, because it would not hold the ‘edge’ at the borders. So instead, I had to do it 'standard wargamer style’ – 3mm MDF for bases and extruded polysturene (aka blue or pink stuff) for the hills themselves.

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Step 1- MDF bases were cut out of 3mm MDF sheet and beweled with a sharp Stanley knife (here in Sweden they’re called ‘mora kniv’). Keep the knife sharp, watch your fingers and always cut away from your body. Seriously, be very careful when beweling those sheets, you can loose half a finger in a blink of an eye if you’re not carefull.

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Step 2 – glue sheet material to the bases and leave for some time under pressure. This time around didn’t use PVA glue, but builder’s mounting glue. Dries in an hour or two, doesn’t seem to warp and my hot wire-cutter didn’t have any problems slicing throuth it as I trimmed off the blue stuff.

Step 3 – after trimming off the polystyrene, it was time to sand. Another health warning here – put on a mask before you start with this step! MDF dust is definitely something you want to avoid breating in and I can’t imagine that ground down polystyrene will do your lungs any wonders!

This was actually the first time I’ve worked with MDF and extruded polystyrene and I have to grudgingly admit that I now understand why these materials are prefered choice for terrain making – you can really shape that stuff into exactly the shape you need. It doesn’t show on the picture above, but the angle on the bevel of the MDF bases are no more than 20 degrees and it will stay that way even if bumped into something. Untreated board sheets just crumble…

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Step 4 – paint with brown of your choice. Here I cheated and painted with a mix of brown household acrylic paint, grit, sand and gipsum (something I saw on Youtube and wanted to try out).

Step 5 – flock, leave to dry and presto… gentle hills ready for the gaming table! The thing that worried me a bit was the slenderness of those hills – 3mm MDF and 5mm polystyrene doesn’t amount to much. But I must say that I like what I see. For 6mm games maybe less is more also in regard of elevations on the table!

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December 23, 2017

Najewitz French Café and garage

Couple of posts back I’ve posted a short note about starting work on a couple of 1/72 buildings from Najewitz. Well, they’ve been done for quite some time by now, I just haven’t had time to take the snapshots. And here they are!

My verdict about the kits? Construction was pretty straightforward, although I didn’t manage to get the walls to fit with each other 100 percent. In fact, the ‘hacksaw’ joints were quite prominent and even with generous dose of filler I didn’t manage to get perfect result. I have however to clarify that the issue could have been self-inflicted. Initially I tried to glue the parts together with plastic glue and was a bit surprised when it had no effect whatsoever. In slight panic mode, I switched over to super-glue and that worked much better, but I rushed the job and wasn’t very careful with ensuring 90 percent angles between individual walls.

Most problematic part turned out to be the roofs, or more precisely, getting the right angle there. I completely botched the job with garage roof and as a result there is a significant gap in the “joint” between the roof and the building.

Painting consisted of couple of steps. After a base coat of black from a spray can (big mistake, which I will not make again), I painted both buildings with actual acrylic wall paint. Let me tell you, those sample cans from DIY shops are worth their weight in gold, when compared with Vallejo or GW paints! Smile Details like doors and window frames were painted with craft acrylics. Roof of the cafĂ© building was airbrushed with Tamiya brown paint, while that of garage was painted with some off-green Vallejo paint. Not much consistency with techniques here…

As first step in weathering process, I gave both buildings a generous wash of Vallejo’s dark brown wash. Next, I used enamel washes to do some dirt and rain water streaks. Drain pipes were darkened with a couple of layers of different dark brown and grey washes.

The big although perhaps irrelevant question (after all, Najewitz isn’t selling these kits anymore) – are they any good and are they worth the cost? As for “any good”, you may judge for yourself, but personally I’d say ‘heck, yeah!’. They’re perfect for any WWII scenario in France or neighbourhood! In regard of value for money; here I must say that it kind of depends. You get two nice, but relatively simple kits for 25 Euro. With a bit of effort and investment of 6-8 hours I could probably crank out something similar on my own and here’s the big question – is the price worth a working day? To be honest, I don’t know.

Anyway, here are the pictures, hope you enjoy them.

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