April 22, 2010

Duel of the Eagles

For next installment of our Battle of Britain-saga we selected scenario with very suitable title 'Duel of Eagles'. It was our first pure fighter game, which was a nice change of pace from previous games, where bombers were the primary targets.

The setup

Historical encounter depicted by 'Duel of Eagles' was between elements of Jagtgeschwader 26 and Squadron No.76. Pilots of both formations were very experienced and both were led by an ace - Adolf Galland and "Sailor" Malan. To reflect this fact, both sides in our game had an Ace pilot and a bunch of Veteran pilots each. R.A.F was represented by three sections of Spitfires, while Germans had four sections of Me109:s. Entry point and initial altitude of each section was determined randomly, although random Scenario Special Rule roll allowed the German side to enter one section of Messerschmitts at highest altitude at the beginning of round 2.

Random setups have sometimes tendency to put a certain spin on a game and this was one of those occassions. Malan's section entered the table at very low altitude and it was obvious that his formation would not have much influence on the initial phase of the game. Galland's rote and second Spitfire section entered the table on the opposite sides of the table, at high altitude, but equally out of position. Third section of Spitfires was however definitely in trouble - two sections of 109:s were in their immediate vicinity. Furthermore, unbeknownst to the player controlling British fighters, last section of Messerschmitts would show up on their tails at the beginning of second round.

A001 Separated Spitfire section at the start of the game

The game

It could be said that this game had two very distinct phases. First half was spent on maneuvers where every one of us was trying to select their targets and gain an advantageous position. On one side of the table focus lay on Malan's Spitfire section that started at very low altitude. This formation was a very obvious target for Galland's Messersmitts, which started to the right of Spitfires - both sections tuned into each other, Spitfires climbing, 109:s diving. Both sides opened fire simultaneously, missed and then they were past each other. While Malan's planes continued on same course, still climbing, Galland's rote met the other section of Spitfires that started on same side of the table. This time the Brits were the lucky ones - Galland's wingman was hit and damaged and both Messerschmitts were suddenly fighting for survival.

The picture was very different on the other side of the table. Single section of Spitfires, with enemy fighters both in front and behind them, had no choice but to run toward the middle of the table. Initially the only good news for those British planes was the fact that one of German flights was below them and had to climb before it posed a real threat, while the remaining 109:s didn't really have a good shooting resolution and choose not to open fire.

B002 Between the rock and the hard place

In other words, the game was at first separated in two separate chains of events. Then all airplanes found themselves in the middle of the table and at roughly same altitude. As it turns out, it was a recepy for total chaos - six Spitfires and eight Me109:s were basically on top of each other, every pilot having at least one target in its sights at any given time. For the first time we experienced a true dogfight.

C003
Gathering in the middle

Considering the amount of fire, surprisingly few hits were scored. First victim of the day was one of green Spitfires that turned the wrong way (incorrect plot) and found two Messerschmitts in its path. Short burst of cannon shells demolished the unfortunate Spitifre and it spun down to the ground. Another Spitfire was shot down shortly afterward by a random snapshot from a German fighter. The Brits returned the compliment and hit one of 109:s, setting its engine on fire.

D004 Two vs. one

E005 Engine on fire and long way away from France

With two British fighters shot down, the Germans seemed to gain the upper hand. At this moment, Malan's flight finally found its way to the fight, with immediate and telling effect. A deflection shot from British ace found its target, putting the Messerschmitt into a spin from which it never recovered. Third Spitfire became victim of German fighters at the same time, but two of German fighters also run out of ammunition. Those events changed the picture dramatically - German planes found themselves outnumbered and in a disadvantageous position. Prefering prudence before glorious death for the Fatherland, all German pilots put the superiour diving speed of their planes to use and managed to exit the table without any additional loses.

F006 Time to head for home

Final score of the game - three Spitfires and one Messerschmitt shot down, two Messerschmitts damaged. Another German victory, but this one with much narrower margin than in previous games.

Musings after the game

This game made two things rather apparent. First, a game without bombers is a very different experience - there are no obvious targets and players can take their time, searching advantage of position or simply waiting for a mistake from the opponent. Second, a melee like the one that developed in this game is a very unhealthy proposition for everyone involved. Firing arcs are very generous in CY6 (and we are playing with the optional, narrow arc), so most of the time it is almost impossible to avoid potshots.

From practical point of view, I have to say that it wasn't the most enjoyable CY6 game I had opportunity to play. Chaos that developed made it rather hard to keep track of who was supposed to move when. Additionally, if one is to draw any conclusions from this game, dogfights tend to concentrate all the planes in a very narrow area. This fact creates some purely physical problems, as you can fit only so many bases in a single hex.

At the same time I have to say that 'Duel of Eagles' has a lot of replayability and does seem to be an excellent pick up scenario for multiple players. In our game we had three players on British side and four on the German. Two of them were complete beginners, but managed to be 'self-going' within a couple of rounds.

April 09, 2010

Black day for R.A.F.

One week after the slaughter of German bombers on a forlorn night mission, it was time for us to run ‘Dogfight Over Convoy BOSOM’. This scenario is the first in the Battle of Britain scenario book that actually takes place during that battle. Scenario in question depicts one of many raids aimed at the Channel convoys in the initial phase of the campaign. Although the targets of those attacks were obviously British ships, the real goal of Luftwaffe was to lure slender R.A.F. forces into a battle of attrition.

Initial setup

At first sight, ‘Dogfight Over Convoy BOSOM’ does look like another milk run for the British. Not only do they have superior fighter force, they are also allowed to setup very close to their primary targets, a group of nine Ju-87:s, more famous as Stukas. German side has one rote each of Me-109:s and Me-110:s, although it has to be said that German fighters are severely hamstrung by rather restricting setup rules.

The game

With setup rules allowing the British airplanes to start basically on top of the Stukas, this scenario can be characterized as “short and sweet”… which it was, although not in a way that one would expect.

A001 British fighters bounce the Stukas

British fighters (one vic of Spitfires and Hurricanes) approached the bombers out of the sun, ten o’clock high relative to the German formation. With German escorts far behind the bombers (a calculated risk on the part of the Germans), Brits had opportunity for one freebie pass on the bombers before they had to tangle with the escorts. This was a temptation that guys on the British side couldn’t resist - Spitfires went after the group closer to the British entry point, while Hurricanes selected to make a head on pass against the remaining Stukas a bit further back. The reward for the trouble was surprisingly slim – one Junkers received a solid hit to the engine, while another started to burn after a lucky hit from a .303 bullet.

B002 Hurricanes trying to get behind the bombers

Seeing the Brits splitting up forces, German fighters did the same – Me-109:s side slipped to the right to meet the Hurricanes, Me-110:s dove toward the Spitfires, two of which surprisingly choose to disregard the escorts and turned behind the Stukas. Remaining Spitfire left the formation in an attempt to try his luck with 109:s and was immediately shot down in what can only be described as a nonchalant manner by a single burst from German rote leader’s cannons.

C003 Doomed Spitfire

This unexpected kill was the start of a nightmare for the British side. Leader of Spitfire formation was the next one to pay the ultimate price – after his engine was damaged by accurate fire from Stuka rear-gunners, he was unable to do anything against Zerstörers at his six o’clock.

Last survivor of the Spitfire formation tried to get away, but was unable to shake off the Me-110:s. 20 mm cannon shells found their target in next round and last Spitfire immediately went down in flames.

Demise of the Hurricane formation was equally rapid, but far more memorable. After a completely unsuccessful head-on pass, British fighters choose to repeat the mistake of their comrades flying the Spitfires – they turned to the left with the intention of gaining tail position on the Stukas. The fact that two Me-109:s were rapidly closing on them apparently didn’t bother them… however, the fact that the formation leader managed to turn so tightly that he managed to collide not with one, but two Ju-87:s struck everybody with complete amazement. Miraculously, the first Stuka suffered only scratches on its paint, while the Hurricane suffered minor damage. British pilot wasn’t as lucky in his second ramming attack – his plane blew up. It has however to be noted that his perseverance paid off and he managed to bring his victim down with him.

E005 Amazing performance of the evening

Remaining Hurricanes were bounced by Messerschmitt immediately afterward. Position advantage of German fighters made the dogfight a foregone conclusion and both British fighters were shot down after a short dogfight. One of Me-109:s was damaged in the process, but that was a small price to pay for the complete triumph of Luftwaffe in this fight.

D004 Hurricanes bounced by Messerschmitts

Musings after the battle

The entire game took less time than it took me to write this post – it was all over after only two hours, or six game rounds. This however is unimportant. It is however worth noticing that “Check Your Six” once again proved to be an excellent game ruleset and you will suffer if you ignore Boelke’s Dicta. In this game, both British players choose to ignore the threat of German fighters at their back and suffered the consequences.

Meanwhile in the other room…

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